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Tetris Wouldn't Triumph at The Game Awards — A New Category Might Solve This

Each time a prominent prize-giving event approaches, there’s always a demand for the addition additional classifications to acknowledge underappreciated efforts and fill the spirits of enthusiasts dedicated to specific genres.

A fellow writer previously argued supporting a scary games classification. That would be fantastic. So would tabletop games, representing a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other dedicated enthusiasts, I possess a compelling case backing this proposal is the most urgent and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions is not a science; opinions vary greatly, and it will always spark debates concluding with vague boundaries. This explains why cinema institutions don’t do it. However, it represents a necessary evil in the world of interactive entertainment, showing incredible range it's challenging to consider them one unified medium.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to compete fairly, genre categories are essential.

Existing Game Classification System

Leading game ceremonies offer these classifications covering Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications successfully include numerous genres, allowing placement accommodating various experiences.

Not so for brain-teasing titles. No suitable classification appears for their placement. Examine these examples from this year’s best games, all very different: the architectural riddles of one title, the pulse-pounding block-matching from another release, thought-provoking social scenarios in another game. What category would fit them within current classifications? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist excellent brain-teasers released every year lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Handheld titles, VR/AR Game, or the intensely contested independent game categories.

  • One classic puzzle game received no recognition in any category during that awards season
  • Another imaginative release was excluded during that ceremony
  • Well-received sorting experience was overlooked in 2021
  • Only a few brain-teasers managed to sneak into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, however the design of the puzzle game is of massive significance. Iconic mobile puzzle games stand as the most-played games in the world and have been for over a decade.

The legendary block-stacking game competes with well-known building titles competing to become most purchased experience; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Brain-teasers wouldn't encounter such difficulty. You could fill five nominees with fascinating, diverse, deserving games annually without trouble — actually, with challenge, since numerous excellent numerous deserving experiences.

Restating the point, these are games lacking appropriate categories in important events. Brain-teaser creators function at the hard edge interactive creation, developing some of the purest expressions of gaming itself. Just like film action specialists, they merit acknowledgment. Let’s not keep them waiting decades.

The writer

Patricia Nguyen

Cybersecurity expert with 10 years in digital asset protection and blockchain technology.

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